Forward
Yo, dudes and dudettes! Let me tell you about a totally radical franchise that touched just about every form of media and product in my childhood!
Okay, real talk; you probably have already heard of Teenage Mutant Ninja Turtles. I'd be surprised if anyone ever to have been a child since their debut has not heard of them, and adults who are parents of such children are also likely to have heard of them. However, there is probably no time before or since the height of their first animated series that these turtles were so popular and so ubiquitous, and it's kind of ironic in retrospect, because that show...had issues.
Make no mistake; it was very creative, the sitcom-like dynamic between not only its heroes but (especially) its villains was both funny and very unique among cartoons, and its seemingly endless well of absurd story premises worked well to deliver on the random madness the title "Teenage Mutant Ninja Turtles" seemed to tease, but the show usually couldn't deliver well on the "ninja" part of its premise. TMNT actually began life as an indie graphic novel, aiming older and thus unafraid to get violent and bloody, and the Murakami Wolf Swenson company couldn't exactly translate that into an acceptable children's show in the conservative 1980s and achieve anything beyond surface-level accuracy to the source material. Naturally, many children then were totally unaware of that source material, so accuracy was a non-issue for them, but even children inevitably noticed that these ostensible ninjas who carried around melee weapons very rarely used them in that first cartoon; instead usually "fighting" their enemies with a bunch of slapstick and prop comedy.
So why did we forgive it so much? Why did we still love these turtles? I think it's because, while the 1987 show had become central to the brand's image, it wasn't alone. Early on, we got action figures, tie-in books, and tie-in graphic novels (known as Teenage Mutant Ninja Turtles Adventures and published by Archie) to help satiate our desire for a tougher and more adventure-oriented take on the turtles, but even beyond all of that, we could experience the martial arts skills of these turtles on full display in the realm of video games. Konami would create and continually refine an iconic style of beat-em-up gameplay for the brand, and its games from that era are still remembered fondly.
However, TMNT's popularity waned in the second half of the 1990s, and though it would see several rebirths on TV, at least some of them good, the games made based on those newer incarnations never fully translated the feeling of the older games to 3D. (There is a lot to analyze about why, and I might do it in a future blog entry.) But with the recent resurgence in popularity that side-scrolling, semi-3D beat-em-ups have experienced, Dotemu and Tribute Games have returned both to the world of the 1987 TMNT cartoon and the style of video games made based on it, and the result is simultaneously an accurate throwback in all of the ways that count, and a commendable upgrade in the ways more modern gamers would like. It's scenario, meanwhile, is a pretty underwhelming one, but I'm definitely left wanting more rather than less.

