Showing posts with label Awesome. Show all posts
Showing posts with label Awesome. Show all posts

Saturday, June 4, 2016

Teenage Mutant Ninja Turtles: Out Of the Shadows (2016) Review


This is why I love garbage trucks.  Well, one reason.

The underlying message of Teenage Mutant Ninja Turtles: Out of the Shadows is embrace the unique and be yourself.  It's about as original as mozzarella and tomato sauce on pizza, and a lot of media have sent it better, but given how the film lives up, it couldn't be more poignant--and in fact, it's an axiom Platinum Dooms should have already been observing two years ago.

You may recall my gripes with 2014's movie, that it seemed perpetually afraid of the brand's premise; focusing far too much on humans providing exposition dialogue and reinventing the Foot Clan as generic Western thugs with ski-masks and assault rifles.  Though far from the worst movie Platinum Dunes has made, it was glaringly a Platinum Dunes movie at the expense of being a Ninja Turtles movie.  Come this sequel, though, that's changed dramatically; certainly, some of the standard Bay-isms are still here, like constant wreckage, fetish-fuel and wide-angle shots of the sky, but the mutant lion's share of the screentime goes to scores of the brand's famous outlandish traditions.  In addition to the obvious return of the Turtles and Foot Clan, Pizza, Casey Jones, Baxter Stockman, Bebop, Rocksteady, Krang, a hotrodded garbage truck, the classic theme song and even (in a small sense) Vanilla Ice are all here to massage the sweet-spots of nostalgic fans.

At least some of them.  Time to address that mutant elephant in the room; for anyone who doesn't know, Teenage Mutant Ninja Turtles began in 1984 as an independent pictorial panel book--laypersons would (incorrectly) refer to it as a "comic"--by Mirage Studios, and it was a surprise hit by independent pictorial panel book standards, so it became an ongoing serial, and by 1987 it was successful enough to license a toyline, with an animated series produced by Fred Wolf to promote it, but because of censorship and probably some "creative differences", the cartoon ended up drastically different from the book.  Still, it was an even bigger hit, to the point it outshined the original book in the public mentality, and ever since then, TMNT fandom has been haunted by cockfights over which iteration ought to be seen as the true essence of the brand.  This film has gone for the path of least resistance and focused mostly on things from the Fred Wolf cartoon, but there are certainly some neat nods to the original Mirage books too, and they're the sort that could pave the way to more influence in future films.

Having all these callbacks to the brand's heyday gives the movie the downside of being extraordinarily busy and frenetic, and inevitably, some elements work better than others.  The titular Turtles are onscreen much more and packing a cool truck that recalls the vehicles in the 2003 cartoon, and fellow mutants Bebop (Gary Anthony Williams) and Rocksteady (Stephen Farrelly) are constantly there to fight them, yielding much delight.  The rest of the Foot Clan have been corrected from gangsters back to ninjas, and even Karai gets a fight scene in this time.  On the other hand, the brand's flagship human vigilante Casey Jones, who is also onscreen a lot, is played passionately but inappropriately by Arrow star Stephen Amell.  While people often denigrate Megan Fox as an unremarkable one-note actress, as it happens that one note isn't far off from the Fred Wolf incarnation of her character April Oneal, which is obviously the version this filmverse channels.  By contrast, Amell is charming and witty, but incredibly dissimilar to any past version of Casey Jones, and only sells the role for as long as he puts on his mask and beats on foes with his hockey gear.  That could have been any number of athletic male leads, but they went with shipping a famous attractive man with their famous attractive woman, and unfortunately, Amell spends too much time just being the dreamboat.  Tyler Perry brings a spot-on tone to the iconic mad scientist Baxter Stockman, but they didn't capitalize by giving him many funny lines.  Then there's the fussy and smart-Alecy alien wardlord Krang, delighting every moment he's onscreen, which are tragically few.

However, even if some elements of this film are underwhelming, they're never boring, which again, is a huge change for its 2014 predecessor.  While most jokes aren't worth roaring with laughter over, they still work much better in their context than the trailers suggested.  The film's energetic and playful mindset is infectious, frequently soliciting at least grins and giggles, and in the sad event that it drops the ball, it picks the ball right back up and charges into new territory too fast to stay resentful at it.  Visually, it brings in ample toyetic frills in the best sense; though textbook Platinum Dunes in terms of its appetite for action, they did well making that a action a good combination of graceful and zany.  The 2014 film's tired out instances of men in black clothes shooting automatic weapons amidst steel and concrete have given way to such gleeful sights as a rhinoceros driving a tank through white-water rapids, and as to the Turtles' lair and truck, the only possible criticism of them is they don't get enough screentime.

To say Platinum Dunes outdid themselves here would be rather vague praise given their stereotypical pedigree, so I'll go further and say that in some ways, they even outdid every other filmmaker that has made a Ninja Turtles film.  In some ways; not in every way.  The film's quasi-Lovecraftian scenario of competing against villains to recover macguffins to summon a higher power is neither original nor exceptionally developed, its message is wholesome-but-thin, and its revivals of series icons usually don't appeal quite as much as the original iterations that made them so lovable in the first place.  Yet quantity can have a quality of its own, and from the opening where ninja-stars replace the standard stars on the Paramount logo, to the end credits wherein a very faithful cover of the Fred Wolf theme song plays, this film has by far the highest quantity of loving tributes to the brand.  It's certainly not the only way to make a movie, and probably not the best way, but coming from Platinum Dunes, this is the way to make a movie that feels long, long overdue.  A for effort.

Thursday, June 18, 2015

Throwback Thursday: Rango Review

[NOTE: This was originally published circa January 19, 2012]



To hear Rango described on paper, you'd wonder how it managed to glean such an enjoyable experience from the sum of its parts.  I say this because, as far as much of the basic scenario goes, we’ve seen this before.  A stranger wanders into a troubled old western town, performs feats to make himself popular, and finally saves the town from a greedy villain’s conspiracy.  That’s right; Rango is a deep-dyed Western; sure, it’s the only Western about a chameleon played by Johnny Depp, but the vast majority of tropes are all things we’ve already seen in other movies, and much of it remains predictable for that reason.  So how is it that this movie, which should logically feel stale, comes out feeling fresher than most other animated family films released in recent memory?  Perhaps it’s because it applies so much elbow-grease to a clichéd formula that it makes it enjoyable again, perhaps it’s because we’ve had such a break from the genre that it feels new again compared to what have come to be the mainstays of animated films these days, perhaps the little things, like the film’s animal cast, really do count for a lot, and it may be a combination of these—but whatever the case, it’s like no other animated film, and an absolute blast to watch.

Compared to most animated films, Rango does not spend much time setting up its storyline before it happens on the screen; before we even know the antihero of the film well, he is being hurled out of a car, dodging traffic and predators, and strolling into a saloon within minutes of his first appearance.  At first it feels like a weak narrative, but given time and attention, it reveals that it’s just an energetic one.  This film doesn’t tell us much because it would rather show us, and it shows things rather expertly.  Through a stable blend of harrowing, high-velocity action scenes and jokes that are often side-splittingly hilarious, Rango actively makes the audience feel like they’re along for the ride.  In addition, it helps that the film looks and sounds great.

Visually-speaking, the best single word to describe Rango is “unique.”  This is not a film that feels compelled by the mainstays of modern animation; while other animated movies tend to produce a world filled with exaggerated, glossy pastel colors and exaggerated, proportionally-stylized characters, both of which call constant attention back to the notion that they’re just long cartoons, Rango seeks an alternative in a worn, sober world that is essentially beautiful in an ugly way.  With the possible exception of a quartet of cute mariachi owls who provide the film’s soundtrack (and occasionally some snide commentary), there isn’t a single pretty face anywhere in this movie; many characters look like actual desert animals, and all have a hardened and/or battered look to them.  This is a motley-looking crew, with faded clothes, unkempt facial hair, wrinkles and scrapes, bloodshot eyes, and a myriad of other features that indicate a life in the badlands full of sorrow—one character even has an arrow lodged in his skull via one of his eyes!  The presentation of the harsh environment that forged them is equally well-realized, with its bone-dry deserts, decaying remains of the unfortunate, and its red, silhouette-casting sunsets.  The point is that this film doesn’t whitewash its grit; it displays it proudly and thus immerses viewers.  The town of Dirt deserves special attention, as in addition to having the same worn-out look that the rest of the movie features, much of it is constructed of repurposed human objects, providing lots of fun details to look for in its appearance, in the vein of such classics as The Rescuers.  One more thing about the visuals: Roger Ebert has observed that this movie, despite not being optimized for 3-D graphics, looks better than many that are.  For my part, I’m somewhat disappointed this film wasn’t in 3-D, as there are plenty of scenes that could have made great use of it, but Ebert is still basically right; it already does look much better than many other CGI films.

Sound is another strong point.  The aforementioned owl chorus provides a well-produced, appropriate-sounding score of country and mariachi music to set the mood, and I advise everyone to stay for the end credits, where they really let loose with a spectacular fanfare.  However, what will draw many to this movie is the voice-acting.  Johnny Depp does a great job as Rango, hitting all the subtle-yet-important details of his character’s mood, and providing a distinction between the early scenes where he’s just a self-important humbug and the final scenes where he comes to take the role of hero seriously.  However, though Depp’s performance is excellent and often compelling, he sometimes sounds like a typical, likeable-yet-naïve CGI protagonist, a bit of a letdown for an actor as distinctive as Johnny Depp.  However, the rest of the cast sound straight out of a classic Western, with all the accents and dialects you’d expect, and even a lot of mild expletives.  Here too, this film wears its grit on its shoulder, with spectacular results.

In closing, let me reiterate that Rango is a unique movie.  Opinions are going to vary as to how much a cast of animals makes the old feel new again, but I certainly can’t say I have seen a lot of animated Westerns, and this film does capitalize on its unique cast to put an occasional twist on the old mechanics; such as in the case of a chase scene where, in lieu of a train being attacked and boarded from horseback, a javelina-drawn wagon is boarded by raiders riding on bats. (Also admit it; did you have to look up what a javelina was?)  Taking its inspiration from the American epics of yesteryear also means this film hardly ever draws on contemporary pop culture for its humor, which is another way it sets itself apart from the crowd.  In the end, Rango feels less like a mess of clichés and more like an affectionate tribute to Westerns, and it’s a roaring-good time, to boot.

Throwback Thursday: Cars 2 Review



 [NOTE: This was originally published circa September 21, 2011]

Much as I remember being the case with this film's predecessor, cries of skepticism have followed the production of Cars 2, it's gotten its share of negative press since being released, and it's raking in a ton of cash despite the ire.  From a marketing standpoint, there isn't even a real reason for reviews of this film to exist, but I like writing reviews and I like being a maverick, so I'll do it anyway.

I'll admit it, I'm a Cars apologist.  Barstow, California is my hometown, so the first film's ode to Route 66 probably has a personal appeal to me, but even beyond that, I appreciate the film on an intellectual level.  As marketable as the franchise has become due to America's love affair with the automobile, the first movie itself actually offered some good commentary on the negative effects of said love affair.  Cars 2 continues the trend of being deeper than it might seem at first, even if the majority of its audience is too young to pick up on that.

In fact, let's start with the assumption that this is a kids' movie.  In a way, Cars 2 is surprisingly dark.  With all the obvious James Bond influence comes a slew of explosives and guns, as well as the somewhat uncomfortable revelation that yes; cars can die.  One death is someone we didn't even know, but the first scene relevant to the first movie reveals that Doc Hudson, Lightning McQueen's mentor, has passed away just like his voice actor, Paul Newman.  Since Fillmore, originally voiced by the late George Carlin, simply got a new voice actor, this seems an unnecessarily macabre place to take the plot, but the violent-for-a-kids'-movie action scenes are a blast, and tellingly what this movie has been marketed around.  More on them later.

The story of Cars 2 moves quickly, but it manages to have some depth, and it helps that the film feels self-aware.  If the first Cars was set in a booming, gung-ho America with little reason to complain, this film recognizes that three years later, things aren't as ignorantly-blissful.  Oil shortages are hurting an economy based on oil, and people (and cars) are scrambling to find an alternative, despite the risks.  Against this backdrop, Mater (Larry the Cable Guy) talks his best friend Lightning McQueen (Owen Wilson) into entering the World Grand Prix.  While bumbling around in Tokyo, however, Mater accidentally gets implicated in an international espionage caper related to the race, when he is mistaken for an American spy, and much of the film comes to center around his misadventures alongside two British spy-cars.

I get it; the accidental-spy scenario has been done before.  I get it; Mater is an obnoxious simpleton.  However, if anyone can make lemons into lemonade, it's Pixar, and fortunately they do.  The general annoyance at Mater is acknowledged in the form of him getting a lot of come-uppance from other characters and being a Clousseau-like anti-hero.  Nonetheless, the movie makes him a more well-rounded character, giving him unique areas of expertise that were previously unrevealed, yet make sense given his day job, and when the cards go down and he has to save the day despite everyone else's prejudice against him, he becomes easy to root for.

It's not like the plot will be what draws most people to this movie anyway, though; that job belongs to its excessive flair.  Detractors have dismissed this film as an extended, glorified toy commercial that should be beneath Pixar, and I can get that logic, but then again, who has done more than Pixar to prove that toys can be charismatic?  The first thing that practically all critics will have to grant is that Cars 2 looks great.  Long after CGI has become so widespread that its mere presence no longer impresses anybody, Pixar still manages to wield it expertly, having created enormous, detailed replicas of Tokyo, Paris, an Italian village, and London, with plenty of subtle references to automobiles, but also plenty of resemblance to their real-world counterparts.  Through these lush environments cavort the cars, sporting, and very often utilizing, an abundance of gizmos and firepower.  The film utilizes a lot of action clichés, but it's impressive to see just how they work when performed by talking cars, and towards the end there's an increasing amount of thinking outside the box.  Such thinking works perfectly to establish a fast-moving action climax, initially a staple of Pixar films, but becoming less of one from Finding Nemo onward, but that fine tradition is back in full force here, and I'm overjoyed. 

Again, many will be quick to scream "toy commercial" at all this, and again, I don't care.  I don't care because there's a REASON that some things make successful toys--because they're AWESOME!  I'm usually a fan of eloquence, but let's not beat around the bush about this point.  I don't care if I come across as a big, dumb ugly-American for saying this, especially to people enraged that Pixar made a film starring Larry the Cable Guy: Cars souped-up with machine guns, missiles, rocket boosters and other gizmos are crazy-awesome, especially the part about the guns.  I can't stress how sick I've been getting of children's media replacing realistic weapons with dorky-looking rainbow-colored lasers fired from blasters that look like plastic toys.  I loved that they restored real guns to Rango despite its target audience, and now I love that they did it here.

Besides, even dismissed as a toy commercial, things could be a lot worse.  Cars 2 is many orders of magnitude better than Transformers 2, and that seems pretty impressive.  How can you strap a bunch of tacky gadgets onto ordinary civilian automobiles, and use them to make a far better high-explosive action movie than Michael Bay was able to accomplish using robots built from the ground-up to do battle?  Beats me, but they sure did.

Maybe Pixar should know better.  Maybe making a big, dumb summer action flick is beneath them.  In doing so, however, they have raised that flick far above what it would have been otherwise.  I appreciate that Cars 2 manages to slip an admirable amount of character development into a premise that didn’t even demand it, and that’s now the icing on an already solid cake; a cake made of awesome, tricked-out cars.  I don’t care how juvenile this praise is—some things are just cool.